![]() ![]() The helm and its gems are then destroyed. Instead of the standard helms allotment of gems, the lesser helm has 10 diamonds (fireball, 10d6 damage, Reflex DC 20 half), 20 corals (flaming sphere), 30 garnets (scorching ray), and 40 agates (light). Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. This helm functions like a helm of brilliance but is lower-powered. On a roll of 1, the helm emits beams of light from its remaining gems. These spells are: Fireball, Prismatic Spray and Sunray. This helmet also allows the wearer to use three spells as an ability once per day while equipped. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. The Helm of Brilliance is a helmet which offers protection from critical hits and its adds a 40 resistance to fire when equipped. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames are harmless to you and the weapon. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames.As long as the helm has at least one ruby, you have resistance to fire damage.The Michael Hill loyalty program, ‘Brilliance’, has grown by 134 per cent or 843,000 members since Feeney joined Michael Hill and has reached 1.4 million members. Loyalty programs are key to success in this crowded market. Any undead that starts its turn in that area takes 1d6 radiant damage. Feeney has been at the helm of a number of successful initiatives since joining Michael Hill in 2021. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Helm of Brilliance Equipment Attunement 20,000 gp 5 lb Stone Very Rare As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area.Any gem pried from the helm crumbles to dust. It drips gold and silver that have been polished to a mirror shine. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. The gem is destroyed when the spell is cast and disappears from the helm. It is made of mithril and adorned with diamonds, rubies and black opals which shine with inner light. Prismatic Spray: Effects vary as per 7th level Wizard spell. Special abilities once per day: Fireball: Damage: 6D6 (save vs. You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). Helm of Brilliance Properties: Equipped Abilities: Protects against critical hits.You gain the following benefits while wearing it: When all the gems are removed or destroyed, the helm loses its magic. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Wondrous item, very rare (requires attunement) ![]()
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